The guild 2 renaissance manual
* Error with random events fixed - An error prevented the AI from using toad slime and toad excrement * sometimes the message of exhausted resources could be spammed by the game * while viewing the list of the guildmasters, the city name could have been shown incorrectly * incorrect error message with guild items, if city had not the right to have a guild * sometimes it was possible to have 2 Imperial Cities on a map, what led to the doubled amount of imperial offices
* number of necessary inhabitants for city-level up was shown incorrectly * Male and female characters can do dance shows again * Characters who have been banished now will leave buildings when their time runs out, so that the guards can do their duty. This way it's less likely that they will run between your workshop and the quarry before their inventory is filled. * As a workaround stonemasoners will now gather more Stone Blocks at once (but need more time for that). These guards also will now not attack you if you are the king. * Fixed a small bug with the royal guards. * Thesis papers had a much higher range if you used it via cutscene * Like in 4.2 now only the applicant can use measures during the council session. * The AI of taverns and divehouses didn't work properly because of the "Versengold"-measure * During trials the evidence now correctly expires if the accuser doesn't appear * Some measures couldn't be used because some targets like buildings were "too young" * AI didn't have to respect cooldowns during the measures "Press Protection Money" and "Offer Building Protection" * The new feature "Frequency of Councilmeetings" didn't work properly It includes many new features over it's predecessors, including some very much welcomed bug and stability fixes. This version is also the first to come from Runeforge, whereas the others came from 4-Head Studio. Renaissance is the third stand-alone expansion released for The Guild 2. The player builds businesses, runs for political office, marries and has kids to establish a bloodline, and when the first characters life comes to an end, the game continues through the child of your choosing as you continue to build power and prestige an becomes the next big sugar daddy.
Through four professions open dozens of careers, from bakers, smiths, carpenters, miners, woodsmen, preachers, doctors, thieves, bandits, mercenaries, pirates, politicians, inn keepers and more.
#The guild 2 renaissance manual simulator#
The Guild 2 - Renaissance is a medieval life simulator where the player starts off controlling one man or women, builds a fortune through one of four professions, and lays the foundation of a dynasty. This wiki is dedicated to providing detailed guides and information on the game The Guild 2 - Renaissance.